![]() Question Mark Blocks that contain Koopa shells are fully coded in the game! Well, not just a Koopa shell. ![]() Both normal and P-Switch versions are coded in the game. ![]() Half-sized doors that can only be entered by Small Mario. This shares its object ID with the 16x16 cloud platform. They can still be collected like coins, since the code that makes regular coins solid does not apply to this particular object.Ī horizontal rope platform resembling those found in the mountain tileset, only this one isn't tileset specific. Hitting a P-Switch will turn these blue coins into magenta blocks. Blue coins made their official debut several years later, in Super Mario 64. This acts just like a normal coin, but it's all.blue. This is double ended vertical pipe object, never used in the original game. Only Special 1 (Donut Plains 2), 1-A (Wings Level) & 4 (Butter Bridge 1) are used.įoreground Objects Vertical Pipe Double Ended May causes BUG, and the scroll is endless. Variation of Layer 2 Smash, but this uses Layer 2 Scroll - Range 06 (at Y=1). This command is slightly sinking when player stand on, rise back if player is not on the ledge. Intended for use in Vertical Layer 2 Level with Layer 2 interaction (Level Mode 08). ![]() Same as brown floating platform, but the size is 5x1 pixel.Ī sprite that causes Layer 2 to fall. It's a flat (Pressed) green palace switch. Like the other spawners, this one spawns Eeries. These platforms are like the checkerboard platforms, but their sizes are 3 × 2 pixels. Curiously, later games would use the alternate coloration for Swooper, meaning that this may have been the intended palette after all. It should be noted that the Swoopers spawned by this object have a completely different palette than the ones used in-game a blue and red palette is used instead of the green and orange one used by the normal Swooper objects. Note that one of their two flying frames has glitched graphics, hinting that Swoopers had a tilemap change at some point in development, and the fact that jumping on them deals damage hints that they may have once been something completely different. These Swoopers cannot be defeated and will hurt Mario if he tries jumping on them. This object will spawn a bunch of Swoopers at whatever Y position it's placed, acting much like the Boo spawner found in Ghost Houses. Interestingly, the tile numbers and proportions used to draw the wings match up with sprite graphics found in the SNES Test Program (at least for the larger tile), making this an old leftover.Ī duplicate of the normal Chargin' Chuck, used nowhere in the game. Mario is automatically placed inside the cage when the level starts, and if used in conjunction with an autoscroll object will make the cage move across the level on a set path. This graphically-glitched flying cage can be put into the game. Similar to the above object, this floating "gold" (it actually uses the tan palette of the Monty Moles) mushroom gives the player an extra life. Red coins would not make their official debut until Super Mario World 2: Yoshi's Island, five years later. Funnily enough, they can be killed with the Fire Flower fireballs. Collecting it will give the player five coins. If Sprite Buoyancy is enabled in the current level, this object will act like the smaller floating platforms found in levels such as Yoshi's Island 4.Ī red coin that continuously moves to the right like a P-Balloon. This platform will move to the right constantly once Mario lands on it. There is an Asar patch to correct this problem. There is in fact code in the game to make the stem use the same tiles as the upside-down variation, but due to a bug, it doesn't work properly. Note that the upside-down variation of this is used in Vanilla Dome 3, but its stem has been made tileset-specific to the Cave object tileset, and since both Piranha Plants share their stem tilemaps, this explains why the stem of this has been moved.Īn unused, yellow upward facing Piranha Plant variant was shown in a prerelease screenshot however. Its vine tile has been replaced in memory with one of the frames of Cheep Cheep flopping around on land, using the red palette instead of their normal yellow palette. If you've ever played a Mario game, you should know how this works. Objects Sprite-Based Objects Classic Piranha PlantĪ classic Piranha Plant.
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