6/16/2023 0 Comments Rage plugin hook money commandmodifications for Red Dead Redemption 2 in your favorite. (FbiTeamMember3, 1, true) į("WEAPON_CARBINERIFLE", 400, true) (FbiTeamMember2, 1, true) į("WEAPON_CARBINERIFLE", 400, true) (FbiTeamMember1, 1, true) į("WEAPON_CARBINERIFLE", 400, true) Game.SetRelationshipBetweenRelationshipGroups("COP", "ATTACKER", Relationship.Hate) į("WEAPON_CARBINERIFLE", 400, true) Game.SetRelationshipBetweenRelationshipGroups("ATTACKER", "COP", Relationship.Hate) ![]() Vehicle4p = new Vehicle("RIOT", spawnV4p, headingv4p) įbiTeamMember1.RelationshipGroup = "COP" įbiTeamMember2.RelationshipGroup = "COP" įbiTeamMember3.RelationshipGroup = "COP" įbiTeamMember4.RelationshipGroup = "COP" Vehicle3p = new Vehicle("POLICE", spawnV3p, headingv3p) Vehicle2p = new Vehicle("RIOT", spawnV2p, headingv2p) Vehicle1p = new Vehicle("RIOT", spawnV1p, headingv1p) Vehicle2 = new Vehicle("BURRITO", spawnV2, headingv2) Vehicle1 = new Vehicle("BURRITO", spawnV1, headingv1) Suspect5 = new Ped("MP_M_BOGDANGOON", Spawnpoint5, heading) įbisupervisor = new Ped("S_M_Y_SWAT_01", FbisupervisorSpawn, headingfbisup) įbisupervisor.BlockPermanentEvents = true įbiTeamMember1 = new Ped("S_M_Y_SWAT_01", FbiTeamMember1s, FbiTeamMember1heading) įbiTeamMember1.BlockPermanentEvents = true įbiTeamMember2 = new Ped("S_M_Y_SWAT_01", FbiTeamMember2s, FbiTeamMember2heading) įbiTeamMember2.BlockPermanentEvents = true įbiTeamMember3 = new Ped("S_M_Y_SWAT_01", FbiTeamMember3s, FbiTeamMember3heading) įbiTeamMember3.BlockPermanentEvents = true įbiTeamMember4 = new Ped("S_M_Y_SWAT_01", FbiTeamMember4s, FbiTeamMember4heading) įbiTeamMember4.BlockPermanentEvents = true įbiTeamMember1Blip = FbiTeamMember1.AttachBlip() įbiTeamMember1Blip.Color = įbiTeamMember1Blip.IsRouteEnabled = false įbisupervisorBlip = Fbisupervisor.AttachBlip() įbisupervisorBlip.Color = Suspect4 = new Ped("MP_M_BOGDANGOON", Spawnpoint4, heading) Suspect3 = new Ped("MP_M_BOGDANGOON", Spawnpoint3, heading) Suspect2 = new Ped("MP_M_BOGDANGOON", Spawnpoint2, heading) Suspect = new Ped("MP_M_BOGDANGOON", Spawnpoint, heading) Game.DisplayNotification("~r~CODE:~w~ ~Y~3 Response~w~") įunctions.PlayScannerAudio("UNITS_RESPOND_CODE_03_01") Game.DisplayNotification("char_call911", "char_call911", "~b~SpeedyPursuit~b~", "~r~TO ALL UNITS~w~", "~r~Dispacth:~w~ All Units responde immediately, Multiple armed suspect have forcefully taken over the radio tower in Los Santos") ![]() ShowCalloutAreaBlipBeforeAccepting(Spawnpoint, 30f) ĪddMinimumDistanceCheck(240f, Spawnpoint) ĪddMaximumDistanceCheck(4000f, Spawnpoint) ĬalloutMessage = "~r~Multiple suspects~w~ have taken over the Los Santos Radio Tower" įunctions.PlayScannerAudioUsingPosition("CRIME_ASSAULT_WITH_A_DEADLY_WEAPON_01 IN_OR_AT", Spawnpoint) I'm getting a Take over Radio Tower Los Santos: Operation is not valid because the specified Rage.ISpatial is invalid. at (ISpatial spatialObject) and I don't really know where in my code I have f up. It uses and Rage, now i seem to get an Rage.ISpatial is invalid. I'm making a CalloutPack for a game called Grand Theft Auto 5 while using RagePluginHook an add-on needed for that to make it work.īasically, It works like this Main.cs go trough -> Handler.cs that register all the callouts (source code for main and handler down below). Hello I'm having some problems with a callout making I don't know if anyone here can help me but I'll try asking anyway.
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